Dragon Awaken is new free-to-play MMO from Proficient City, the developers behind Wartune – an wildly successful MMO in their own right. Within a tried-and-true theme, players become a warrior, own and train dragons, battle enemies, and a lot more.
Dragon Awaken begins with a tutorials that didn’t feel like a tutorial. Instead, the action starts fast and I was fighting Omega Zodiac in seconds. Abilities and components are added one at a time, so the player feels as if they’re gaining since they go instead of being held back by the overly-long explanations on most MMO introductions.
Quests are displayed in a feed and simply clicking on it sends you into automatism – not quite as heavy as SAO Legend, but close enough. The game does the vast majority of be right for you. However, in battles you need to do be able to choose your attack moves. Fighting is turn-based, which may be good or bad depending on your decision.
The video game is aimed to get real-time strategy which allows players to formulate their own personal strategies against increasingly difficult enemies. Plotting out my very own battles moves was engaging enough which it took outside the pain of the heavy automatism of all of those other game.
Within a few minutes of playing, I was rewarded my first pet: a dragon whelpling. Understandably, the one thing was pretty darn cute.
In Dragon Awaken, players will be able to earn and train various kinds of dragons. Each have their own group of stats. Some even ignore enemy defenses. They fight alongside you in battle and also command your battle units while transferring their stats onto your men.
Since a lot of MMOs keep their pets tied to your money shop, this became what Omega Zodiac Official Website. Fans of Rappelz might discover the pet system here with their liking.
Apart from the epic dragon system and training, this game didn’t are contributing anything a novice to an already overcrowded genre. Admit it: fantasy-based dragons are cool, but may well be probably the most cliché theme in free-to-play MMOs.
Still, we were only capable to test facets of the gameplay throughout the closed beta along with a limited time window. With any luck, Dragon Awaken’s insufficient distinctiveness may possibly exist at the outset of this game and can fade as players progress. As the audience grows, we can easily only hope that Dragon Awaken grows from it.
From the beginning, it’s clear: Dragon Awaken is a appeal of a game. The artwork is meticulous as well as the characters are gorgeous. Even the backdrops glow.
I hit my first glitch in the game about half an hour in along with to restart the client to keep playing. The video game found right where I left off, so no progress was lost. The inconvenience was minimal and hopefully bugs such as these is going to be determined by launch time.
Unfortunately, writing is the place where the overall game falls flat. The narrative is awkward and also the dialogue is contrived and stilted. An exclamation point after virtually every sentence gets old – fast. Like, lightning fast. It’s a pity, dexypky16 the rest of the game is such a visual treat.
Would it be play to win?
Dragon Awake is free of charge-to-play, but like many MMOs of the kind, there is certainly always the possibility to buy in the game to get rewards. During my test, it took about 15 mins before I found myself hit with all the obligatory “Upgrade to VIP” pop-up window. The overall game includes Diamonds, which one could conclude will most likely be the game’s premium currency. How much this will impact gameplay and whether paying players will vastly outrank the non-playing ones can be something only time will tell.
While parts of the game feel all-too-familiar, Dragon Awaken does offer some potentially unique aspect through its battle strategies and dragon training systems. Not surprisingly, fans of SAO Legend should benefit from the game’s similar format and feel.